no-loss-of-precision

不允许失去精度的字面数字

Recommended

配置文件 中使用来自 @eslint/jsrecommended 配置可以启用此规则

由于 64 位浮点舍入,此规则将禁止使用在转换为 JS Number 时会在运行时丢失精度的数字字面。

¥This rule would disallow the use of number literals that lose precision at runtime when converted to a JS Number due to 64-bit floating-point rounding.

规则详情

¥Rule Details

在 JS 中,Number 是根据 IEEE 754 标准 存储为双精度浮点数的。因此,数字只能保持一定数量的数字的准确性。如果程序员输入额外的数字,这些数字将在转换为 Number 类型时丢失,并导致意外行为。

¥In JS, Numbers are stored as double-precision floating-point numbers according to the IEEE 754 standard. Because of this, numbers can only retain accuracy up to a certain amount of digits. If the programmer enters additional digits, those digits will be lost in the conversion to the Number type and will result in unexpected behavior.

此规则的错误代码示例:

¥Examples of incorrect code for this rule:

在线运行
/*eslint no-loss-of-precision: "error"*/

const a = 9007199254740993
const b = 5123000000000000000000000000001
const c = 1230000000000000000000000.0
const d = .1230000000000000000000000
const e = 0X20000000000001
const f = 0X2_000000000_0001;

此规则的正确代码示例:

¥Examples of correct code for this rule:

在线运行
/*eslint no-loss-of-precision: "error"*/

const a = 12345
const b = 123.456
const c = 123e34
const d = 12300000000000000000000000
const e = 0x1FFFFFFFFFFFFF
const f = 9007199254740991
const g = 9007_1992547409_91

版本

此规则是在 ESLint v7.1.0 中引入。

资源

ESLint 中文网
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